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Naturally, Bad Mojo is not even that realistic, it’s just designed in a way to make you think and act like a cockroach with a human mind. Maybe they should have just designed the game to be approached differently, but I can see the dilemma the developing team was facing.
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In the featurette, highly recommended viewing, the designers say they were afraid that most people wouldn’t get the hints in the various videos and find the game esoteric and unplayable. Well, it’s not, but it does manage to be cryptic a lot and since there is no inventory nor health to speak of, dying over and over again is par for the course. Maybe sometimes “weird for the sake of weirdness” is not always the way to go in designing games.
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